In this void space, Putt-Putt can both peruse his locations, as well as optionally listen to a song about time travel that feels like a darker cousin to Putt-Putt Saves the Zoo’s theme “Welcome to the Zoo”. A trippy instrumental plays out with echos of Putt-Putt’s voice. If he can make it back from the moon unscathed, what’s a little time travel?Īt this point, Putt-Putt Travels Through Time opens up in a way that almost recalls Chrono Trigger’s time portals, although without the kind of epic complexity and length of that game.The game offers the player prehistoric, medieval, western and futuristic worlds to enter, arranged left to right in chronological order in a blue void. As always, Putt-Putt takes it with aplomb. Instead, he stands idly by and tells Putt-Putt that the little car himself must go into the time portal and find his precious items and dog on his own, and only then will the time portal be able to be closed. Firebird would have more caution as a scientist and maybe look to take responsibility for his doings. The latch over its “screen” reveals a portal into time that sucks away Putt-Putt’s history report, calculator, lunchbox and, most urgently, his dog Pep.Īfter stranding Putt-Putt on the moon, you would think Mr. When Putt-Putt activates it by putting his lucky quarter through its coin slot, the machine goes out of control. Seemingly built out of a repurposed commercial washing machine, the contraption has a screen on it that allows the viewer to look into the past. The hotrod doesn’t seem particularly interested in Putt-Putt’s history report and school supplies, but he does want to show Putt-Putt his new time machine. Firebird’s lab has the “Fireworks Factory” part boarded up over it, as he has now fully embraced his status as the Putt-Putt universe’s mad scientist. Firebird, the same quack scientist that two games ago stranded him on the moon. He’s excited about his history report, but first would like to visit Mr. The beginning of Putt-Putt Travels Through Time mirrors previous games in the series. Each of the game’s four key items have four different potential locations, giving it a surprising amount of replay value. Consequently, it also feels considerably more complex than the previous games, as if to take its own time travel aspect to create a multiverse of potential Putt-Putt adventures. While Humongous had already tried some randomized variables in previous games in the series, Putt-Putt Travels Through Time invests in this approach far more thoroughly. Instead, the developer learned to encourage replayability by having their games follow different randomized “paths” that would alter how the story was played through. They preferred to push out multiple shorter games per year. Longer adventure games were never Humongous’s preference. Despite this, their games remained fairly bite-sized, child-friendly experiences. After Putt-Putt Saves the Zoo, Humongous continued to grow as a company, and their games grew in complexity alongside this.
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