![]() ![]() Quite unlike pretty much any other game development kit, in that respect. Once you get used to the control system (worth persisting with and sleeping on once or twice to allow the brain to adjust), you can just noodle around with the tools like picking up a pencil and drawing on paper. Media Molecule's genius is not in inventing a game-creation tool, but in making it enjoyable to use. The website also allows you to do that - see: So for example if I wanted an ambulance, I just type ambulance and all sorts of options come up. ![]() Like LBP you can collect things that other people have made and drop them into your levels, but unlike LBP there is a comprehensive search engine that allows you to seek out the exact prop or character or sound effect or music track or special effect or logic chip that you need. The creation suite itself is overflowing with hands-on tutorials that take you through the steps of creation, whether that's sculpting objects out of thin air, dressing a scene, making music, adding logic, animating, etc. The campaign itself doesn't include any teaching or tutorial but is supposed to inspire you by showing a huge range of styles, both of art and gameplay. ![]()
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